Your Game in 54 Hours

Form a Team

Learn From Experts

Build Your Game

We have created an ideal environment where you can collaborate with like-minded individuals to learn how to develop and launch a successful business around any game you can dream up. Video and table top game ideas are both welcome!

September 6th to 8th 

at

31416 AGOURA ROAD #105, WESTLAKE VILLAGE, CA, 91361, UNITED STATES
 

Let’s Develop Games Together

Come pitch your own game idea to the group or join a team to work on your favorite idea that someone else pitches.

We will be bringing in industry mentors and experts to offer you workshops and personal guidance throughout the weekend. You’ll have support with every step of development.

Everyone will have plenty of opportunities to find inspiration, be educated, and foster long lasting relationships with others sharing a passion for game development.

The community and a panel of judges will conclude the weekend by celebrating their favorite games and results from the event.

Meet Your Judges

James Chan

Chief Operating Officer at Yacht Club Games

James Chan

Veteran of game development as CTO and Software Engineering Manager of game studios using internal technology.
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Brian Etheridge

VP of Marketing at D3 Go (Bandai Namco)

Brian Etheridge

A creative, hard-working, team-oriented gamer with a strong Production and Quality Assurance background. Adept at guiding projects through every stage of development and emerging on time and on budget by adhering to and adapting strong project management skills.
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Justin Berenbaum

VP Strategic Planning at Xsolla

Justin Berenbaum

Justin Berenbaum has more than 25 years of strategic development experience in the video game industry, with an emphasis on emerging markets. His career spans through publishing, international business development, developer relations, sales, customer support, game development, strategy, and licensing for game developers and publishers, and related technology companies. Currently Vice President of Strategy at Xsolla, Berenbaum holds a B.A. in Economics from the University of California, Santa Cruz. He is currently a member of the Global Game Jam Board of Directors, and a former member of the Board of Directors of the IGDA (International Game Developers Association). Justin is also a former Music Director and Radio DJ.
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Call For Sponsors

Show your support and be highlighted as a community leader by sponsoring this event--we need your help in keeping our ticket prices as low and accessible as possible

Meet Your Mentors

Jonathan Pearce

Intellectual Property Attorney at SoCal IP Law Group

Jonathan Pearce

Mr. Pearce counsels clients on intellectual property matters related to interactive entertainment, virtual reality, mobile gaming, social networking, digital video systems, satellite systems, multi-function printing devices and consumer products ranging from hand-held spray bottles to mobile phone cases. Mr. Pearce has counseled industry-leading interactive entertainment and virtual reality companies in addition to industry-disrupting startups in fields as diverse as Internet marketing and cosmetics. His experience includes litigation, patent prosecution, trademark prosecution, licensing, technology transactions and adversarial proceedings before the United States Patent and Trademark Office. He received his computer science and business degree, master of business administration, and law degree from Pepperdine University in Malibu, California.
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David White

Adjunct Assistant Professor - Interactive Media & Games Division at USC (SCA) | Producer - WayForward Technologies

David White

Ten plus years of interactive entertainment production management and design experience. Shipped over 60 amazing projects on multiple platforms, from console to mobile. Strong record of accomplishment for developing and executing outstanding projects on time, on budget.
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Chase Bethea

Composer/Sound Designer/Technical Sound Designer at RVRSPLAY

Chase Bethea

I'm an audio professional who loves scoring music and creating sounds for video games. Audio and games are my biggest passion and I like to exhibit the eclectic, abstract, and addictive creations that are in my mind. My ambition to be the best at what I do grows stronger everyday until I have reached beyond my goals. I am dedicated to contribute my skill and talent to the next great generation for video games!
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Edward Moore

Founder of Amped-UX

Edward Moore

I'm a UX design specialist with a deep background in AAA/HD game development and VR/AR UX Design, and seeking intriguing and challenging UX nuts to crack. I enjoy defining the high-level UX architecture, interactive mockups, and flows for traditional mobile and web projects, heading up user-centered research protocols and data-gathering processes, and leveraging my gaming background to define gamified user engagement and retention strategies. Under the auspices of my UX consultancy, AMPED-UX.com, I've contributed to the following projects:
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Bertran Harden

Motion Graphics Artist at RPA | Owner of forensicDesign

Bertran Harden

I am an amazing animator and developer specializing in HTML banners and Motion Graphic Videos using After Effects. I am well versed in the latest plug-ins for After Effects such as: Particular Stardust Plexus 3 Shine Form 3
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Ray Caldwell

Principal at Caldwell Consulting

Ray Caldwell

PROFESSIONAL: Tech Background | Clear Communication | Engagement Marketing A Business Development Driver in fast-paced interpersonal environments. Nimble entrepreneurial background allows for the strategic analysis of Sales Opportunities, development of New Verticals, followed by Team Training and Deployment. Achieves exceptional results in sales, marketing, and business development though Consultative Sales and utilizing team member expertise. PERSONAL: Experienced leader building a strong team to achieve exceptional results in business to business and business to consumer sales, consultative planning, directive presentations, creative marketing, mindful mentoring, and sound financial growth.
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Tomas Jech

Instructional Design at Riot Games

Tomas Jech

Game developer; and long time artist, designer, and animator at Riot Games. Directed an educational web series called "So You Wanna Make Games??", https://www.youtube.com/watch?v=RqRoXLLwJ8g&feature=youtu.be
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Catherine + Justin Ezor

Founders of Los Angeles Growth Labs

Catherine + Justin Ezor

Founded in 2016, LA Growth Labs is the brainchild of a SoCal-based husband and wife team on a mission to support people passionate about making the world a better place. After years of collaborating with dozens of entrepreneurs, start-ups, and established companies to develop sustainable marketing and sales plans, Catherine and Justin Ezor switched their attention to focus on the people, and began curating experiences that foster mindfulness, health, and community.
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Lisa Wong

CEO at PopBase

Lisa Wong

Co-Founder and fearless leader of the PopBase team, Lisa Wong has over 25 years of experience as an artist, art tech, researcher, and consultant for video games. She’s worked on multiple Star Wars titles (Lucas Film), NBA titles (2kSports) and Call of Duty (Activision), as well as worked in R&D for Sony Playstation (Playstation Move). Prior to putting together the PopBase team, Lisa acted as the president of Fabulae Obscurae, producing and directing “Heathcote”, Creative Director for Empty Clip Studios and has led her own consulting firm, Bringing the Chips, serving high profile clients like Apple, ZS Associates, and Google.
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Isaac Kikawa

Sound Designer at Riot Games

Isaac Kikawa

Audio Ninja, long time audio engineer and designer.
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Brian Feeney

Design Director at Riot Games

Brian Feeney

I've spent the last 9 years as a Game Designer at Riot Games and am currently the Design Director on one of Riot's new unannounced titles. While at Riot, I've led the design of champions, game balance, monetization & core game systems design. I'm crazy passionate about game design and have been designing games for as I could remember, building custom roleplaying systems, card games, and mods or maps for games like starcraft & warcraft
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Andrea Waibel

Marketing Consultant

Andrea Waibel

As a former Creative Services Manager and Media Buyer for the videogame industry, Andi spent several years perfecting how to nail down the right target audience including what they spend time doing, where to find them and how to deliver a successful campaign that they will actually pay attention to once you reach them. Gamers are a unique species. They are not your typical general audience and they require tailored marketing tactics to grab their attention. In this workshop, Andi will work with you to inspire original content, create a unique voice, and grow your brand in the gaming community.
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Morgan Heacock

Game Programmer - WhiteMoon Dreams

Morgan Heacock

Experienced game programmer, engineer, and instructor. Specialties: general code debugging, quick adaption to custom programing languages, rapid learning of new code base.
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Ralph Barbagallo

Founder of FLARB

Ralph Barbagallo

Virtual Reality, Mixed Reality, and Augmented Reality expert using Unity3D and Unreal. Snapchat Official Lens Creator and Lens Creative Partner. 2017 Auggie award winner for the Holographic Easter Egg Hunt built with Microsoft for HoloLens at VRLA 2017. Magic Leap early access dev partner. Built early titles for Gear VR. Currently developing and consulting on VR/AR/MR projects using HoloLens, Magic Leap, ARKit, ARCore, Snapchat Lens, Facebook Spark AR, PSVR, Oculus Rift, Vive, Daydream, and other platforms.
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David Doughty

Senior Software Engineer -WhiteMoon Dreams

David Doughty

Senior software engineer with over twenty years experience designing and implementing complex front-end and back-end applications, and overseeing all parts of the product development life cycle. Superior algorithm development, debugging practices, and ability to quickly pick up new technologies. Strong and effective leadership, mentoring, project management, and team-building skills in both small business and worldwide corporate environments.
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Veronica Flint

Creative Director at Quixotical

Veronica Flint

Veronica Flint is an immersive narrative creator based in Los Angeles, California. She has been working in the XR industry for several years in interactive games, virtual and augmented reality projects. Some have have been showcased at a variety of top festivals including Sundance and Tribeca. Recently showcased an immersive reality experience, The Chimerical Era at Infinity Film Festival which one won the award from the XR Alliance competition. Veronica got her start in the immersive field working with Nonny De La Pena as a VR Technical Director.
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Stay tuned for More mentors to be announced!

Call For Mentors

We are still seeking more mentors to run 30 minute workshops and be on site during the event to offer guidance and feedback

Weekend Schedule

High Level Overview of the Weekend

Day 1 – September 6

  • Pitch your idea
  • Favorite ideas are voted on
  • Teams are formed
  • Development work begins

Day 2 – September 7

  • Customer research
  • Validation testing
  • Prototyping
  • Design
  • Coding

Day 3 – September 8

  • Final touches on development
  • Demo exhibition
  • Presentations to the judges

Workshops Schedule

Day 1 – September 6

  • 10 to 10:30p – Effective Project Management
  • 10:30p to 11p – UX for Gaming

Day 2 – September 7

  • 9:30a to 10a – Introduction to Game Development: Character Design, Story Design, and World Building
  • 10a to 10:30a – Introduction to Unreal
  • 10:30a to 11a – Introduction to Gamemaker
  • 11a to 11:30a – Introduction to Unity
  • 1:00 to 1:30p – How to Monetize and Validate Your Game
  • 1:30 to 2p – Crowdfunding for Games
  • 2p to 2:30p – Sound Design & Music Design for Games
  • 2:30p to 3p – How to License Creative Assets and Utilize Open Source Assets
  • 3:30p to 4p – Animation
  • 4:30p to 5p -How to Build and Manage Your Community of Players
  • 7:30p to 8p – How to Design an Effective Pitch Deck

Day 3 – September 8

  • 10a to 10:30a – Business Strategy for Games
  • 11a to 11:30a – How to Protect Your Intellectual Property
  • 1:30p to 2p – Business Finance for Games
You’ll be provided with food and drink as part of your ticket purchase.
You’ll also have over night access to Hub101 so you can choose to work on your game as much as you wish.

Let's Develop Games Together

Hub101 Hacks helps you develop the skills and relationships to turn an idea into a successful business.

This event is organized by 805 StartupsNick deBoisblanc, and Hub101.

If you have any questions about this event, please use the form below or email gary@805startups.com